Role-playing games are a very specialized type of game that really require more attention to detail than other less immersive genres. As the computerized version of the genre took off, many money-hungry companies decided to jump into the genre without really trying to understand what the vital elements of a role-playing game are. In some cases, these companies actually had the audacity to buy out smaller companies that knew the genre and destroyed the long-standing legacy of great traditional games.
Considering that this may impact the future of computer role-playing games afk arena tier list, I thought it was important to educate these gaming giants to help them understand the one thing that matters to them. In order to sell role playing games you need an audience willing to buy the product and if a company constantly offers dodgy shooters under the guise of role playing games they will only destroy their reputation and go out of business. I know that the word bankruptcy is a word that these money-hungry companies recognize and so I stress one point, try to sell dodgy shooters to RPG fans and you will go broke!
Personally, I’ve been an RPG gamer for about 30 years and have only fallen in love with two systems that I probably can’t name due to article writing guidelines. What I can say is that very few game companies have come close to pen and paper versions of the best RPGs on the market, you know, the ones that people really like to play. I will say that I rejoiced when roleplaying games became computerized because it meant that I could do my roleplaying without needing to search for people with similar tastes and even though some games became great roleplaying games, they are unfortunately rare. On that note, among role-playing styles that include pen and paper,
Alright, what are the elements of a great role-playing game then? I’ll give you one at a time, but the most important tip to keep in mind throughout this discussion is immersion. To be a truly great role-playing game, it needs to grab the players’ attention and not offer diversions that allow the player to fall back into real-world reality. The player must be maintained in the fictional world so that he has the feeling of having lived a great role-playing game.
One of the most vital elements of immersion is a storyline; a truly believable yet gripping story. A roleplayer doesn’t want to load up the newest game and discover to their dismay that the storyline consists of the flimsy idea that they have to kill loads of things to gain enough experience to kill the apparent villain. Who wants to play a game where the bad guy is called the bad guy for no good reason? Have you played a game where you are part of one group of people and you have been chosen to defeat the other group of people, but there is no real evidence that shows why the other group is bad? The worst of them are the recent rogue games where a criminal organization wants to defeat another criminal organization and you are the hitman. Who is really so stupid to fall into the trap of such a terrible story? It’s definitely not for smart roleplayers.
A good script can’t be a superficial excuse for a war and it has to be something you want to be a part of. The storyline should also be included in the gameplay itself and delivered in a way that also doesn’t interrupt the reality of the gameplay. There’s nothing worse than a big cutscene that drops mid-game and leaves you idle for more than a minute or two. For RPG players, the immersion of the game comes from being the character, not watching cutscenes as if you were watching TV. What’s next… commercials?
Another part of a great gaming experience is being aware that you’ve been part of the fictional world since birth. This translates into knowing where things stand in the world and knowing who the current leaders are, as well as knowing current events. This can be done smartly by providing snippets of information in a natural way during conversations with non-player characters. Some extremely vital information can be revealed in otherwise meaningless jokes, just like in the world you are immersed in right now.
One thing that will pull a roleplayer out of a game is a sudden, unwanted conversation with a hastily introduced character that explains where the next local town is and that you need to be careful because there’s a war or something. of the kind. This is only done in games where maps are updated as you discover places of interest.