Last Updated on March 13, 2023 by admin
About Cleric Subclasses 5e D&D
The most amazing role-playing D&D (Dungeons And Dragons) game is full of fantasy, and people of all ages like to play this game. D&D is based on stories, and players become the characters. Players choose the characters and play with their friends to enjoy the game. In the D&D, Cleric subclasses 5e are the healers, and they know several other abilities, but they don’t get to use them.
Therefore, it is a good choice for players who want preachy clerics who use magic derived from gods. The Cleric subclasses 5e are the most versatile, and they have many options for accessing spells and defending against them. You might say that the clerics are the bridges between the planes of gods and the world of mortals.
Cleric Subclasses 5e Levels
There are one to twenty levels of the spell, and they have multiple proficiency bonuses from +2 to +6. These Cleric subclasses 5e levels have some features and some known cantrips. These cantrips are 3, 4, and 5 for all the Cleric subclasses 5e levels. The proficiency levels have some features, which include divine domain, ability to score improvement, cantrips versatility, destroy undead, divine intervention, spellcasting, and divine intervention improvement.
The Cleric subclasses 5e proficiency has the Armor (light, medium, and shields) and has no tools; weapons include all the simple weapons, wisdom, and charisma saving throws. The players can choose skills from history, medicine, insight, religion, and persuasion.
Cleric Subclasses 5e Spellcasting Ability
The Cleric’s spells have the spell-casting ability that is “Wisdom.” The power for this spell comes from your devotion and when you use your “Wisdom” or whenever you talk about your spell casting. You can also set a saving throw when casting a cleric spell or attacking using the “Wisdom” modifier. The spell saves 8 DC with the proficiency bonus and wisdom modifier.
There are different levels of the divine domain that you can choose, and they grant you gifts, and at the first level, you choose the domain shape. In the first level, your choice can also give you the grants of domain spell and other features. At the second level, there are different ways that you can use “Channel Divinity.” Further benefits are gained at levels 6, 8, and 17. Some of the domain includes “Arcana,” “Death,” “Forge,” “Grave,” “Knowledge,” “Light,” “Live,” “Nature,” “Peace,” “Order,” and many more.
Some Famous D&D Cleric Subclasses 5e Ranked
In the D&D game, the “War Domain” from the Cleric subclasses 5e is an excellent character of the game and has impressive features. The character benefits from focusing on martial weapons and granting some spells. The character also has the signature spell, alerts, ideal feats, channel divinity, and war god blessings. He has proficiency in martial weapons, and he is a great complete healer and complete caster, and also has heavy Armor.
War domain is a cleric that is the best superior holy knight. If you use this character, he has the ability to damage extra while playing the game, and you can get the extra attacks. You or your ally can increase an attack by 10. War domain does not sacrifice the spellcasting abilities as he is a mighty warrior. This domain is the most favorite of all, and the players choose it.
Domain of Nature
Your cleric can use animal companions in battle if they possess the Nature domain, which has a beautiful, natural taste. Unfortunately, most of the monsters you’re likely to encounter during the game aren’t particularly well-suited to the Nature domain. If you want a subclass that can deal a lot of damage, it’s challenging to use. Nevertheless, depending on your game, playing it might still be enjoyable.
This domain is ideal for priests who revere a deity connected to the legal system. They possess specific potent skills that can help their friends gain an advantage in combat by increasing their natural talents or making additional assaults.
The Arcana domain has excellent powers and spells from the cleric subclasses 5e and wizard classes. In addition, this subclass has the ability to deal with the extra damage of clerics. It also limits the wizard’s access to spells. In the battle, the Cleric can do more healing. This domain also has the ability to learn more about various spells from the wizard’s list of spells at the higher levels. It’s best to build wisdom multiclass with the clerics and wisdom classes in mind.
The class should have the highest attribute score. The main benefit of this Cleric is that the character can access some of the cantrips that are generally reserved for the wizards. The signature spell of this wizard is “Arcane initiate,” which possesses the resilient ideal feats that can be cast in battle and help the wizard maintain concentration. If the players want to customize their character and access the wizard’s spell, they can select the Arcana domain.
Arcana domain cleric 5e has so many other abilities that players can enjoy in D&D. One skill is free for the players, and the other two additional cantrips to the player. This is helpful for the players to modify the spellbook and can do many more things.
The Forge Cleric 5e domain is a defender and helps in using heavy armor and also instructs the spells for making the armor and the weapons. The Forge domain allows a cleric to stay useful by fighting with weapons, even after running out of spells for the day. It is one of the best-known Cleric domains. This domain also devoted itself to the god, and he supervised the Forge.
These sturdy gods denote many things, such as smithing, crafting, dwelling/hearth, metal, fire, and many more. In the same way that metal workers and blacksmiths are naturally connected to divinity, the Forge serves the divinity that is naturally associated with craft people, artisans, and clerics. Following are some gods that govern over the Forge are:
Gond (Lord of Smiths): Wants his followers to do continuous innovations.
Mythrien Sarath (Magic Protection): Regulates the magic and connects to the Forge.
Moradin (Dwarves creator): God is the incarnation of iron will.
Tharmekhûl (Represents Forges Fire): This God is the servant of the Moradin.
Darahl Firecloak (Minor Elven God): God is connected to the magic of fire.
Reorx: The God of dwarves, gnomes, and the creation.
There are many famous domains in Cleric subclasses 5e D&D that you can choose from the wizard’s list. You can select the domain according to your choice while playing the cleric 5e. Your character’s roles on the battlefield will be determined by the domain they belong to, and this will also confine them as spellcasters. After selecting your domain, you can act like a warrior that will potentially serve as a marital warrior. The healer and caster can also support you, and you can ignore the more standard spellcasting used by your enemies.
There are multiple domains that are famous, and players select them to enjoy. The most famous domain is the “War Domain.”
No, they don’t worship the god in D&D.
The signature spell of the life domain is “Channel Divinity.”